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Name

Jingo Scribbins

class

Rogue / BARbariaN

Level

14 / 6

hit points

)I5

race

Piskie

alignment

CHAOTic Neutral

ac

l9

initiative

+5

Str

l3

Dex

20

Con

)l

Int

I)

Wis

8

Cha

20

1gear

Acrobatics

Animal Handling

Arcana

Athletics

Deception

History

Insight

Intimidation

Investigation

Medicine

Nature

Perception

Performance

Persuasion

Religion

Sleight of Hand

Stealth

Survival

Pockets

rune scimmy +3
rune scimmy +3
3k
3k
Mystery key
Mystery key
suspicious æppel
suspicious æppel
prion bioweapon
prion bioweapon
bomb
bomb
griddle cakes (4)
griddle cakes (4)
テクニクス
テクニクス
synth
synth
LSDJ
LSDJ
dentures
dentures
the backup drive
(DO NOT BREAK)
the backup drive (DO NOT BREAK)
toast
toast
the tape
the tape
watch
watch
the grail
the grail
Monas Hieroglyphica
Monas Hieroglyphica
þe gōd bōc
þe gōd bōc
slinky
slinky
synths
synths
ring of mind shielding
ring of mind shielding
Jam's tooth
Jam’s tooth
diamond
diamond
nihthrōc hræfncynn
nihthrōc hræfncynn
vegetables
vegetables
hālig-rift
hālig-rift
chips
chips
Glock 22
Glock 22
pineapple (4)
pineapple (4)
probiotic
probiotic
penguin bar
penguin bar
bisphenol water
bisphenol water

Traits

Puck’s Cunning
Advantage on all Int/Wis/Cha saving throws against magick.

Superior Darkvision
Darkvision with a radius of 120ft.

Twat Camouflage
Advantage on Dex (stealth) checks to hide from twats.

Lingo

Ænglisc, Southwest Brittonic, Thieves’ Cant, Ebonics, Port Jackson Pidgin

Features

Rage
Due to low impulse control & MAOA-2R genetic polymorphism, enter a rage as a bonus action. While raging, gain the following benefits if not wearing heavy armor:

  • Advantage on Strength checks and Strength saving throws.
  • Gain a bonus to damage rolls, as shown in the Rage Damage column of the Barbarian table.
  • Resistance to bludgeoning, piercing, and slashing damage.

Rage lasts for 1 minute. Can’t cast spells or concentrate while raging.

Frenzy
Add 1 melee attack as a bonus action each turn. Suffer one level of exhaustion when you chill tf out.

Brainless Rage
Absolute nutter. Can’t be charmed or frightened while raging.


Fancy Footwork
Slippery little sausage. Any creature you melee attack can’t make opportunity attacks for the rest of the turn.

Puckish Audacity
With the blithering confidence of a coked up hippy aristocrat, grant bonus to initiative rolls equal to Charisma modifier. Sneak attack without advantage on attack rolls.

Swag
As an action, make a Charisma (Persuasion) check contested by a creature’s Wisdom (Insight) check. If it fails, it is charmed, and you’re both best mates for 1 minute.

Ponce Maneuver
An abundance of articular cartilage + years hanging around drama club kids have rubbed off. Use a bonus action to gain advantage on a Dexterity (Acrobatics) or Strength (Athletics) check during the same turn.

Reliable Talent
Years of noodling results in refined skills. Ability checks add proficiency bonus; treat a d20 roll of 9 or lower as a 10.

Slippery Mind
Impervious to grifters, corny platitudes & other bollocks, through a fortified & ice cold Mind Crystal. (Proficiency in Wisdom saving throws)